![]() ![]() Its my labour of love, 7 years in the making. Tons of battles constantly raging in every sector and you are rewarded heavily for participating in them. X Games Forum: 10.09 X3-TC website database 14.05 help about Khaak 06.04 Litcubes Universe 18.03 Suggestions 04.02 Welcome 18.01 New to X3:TC 04.08 Errors 11. Litcubes Universe is a complete overhaul mod for X3:Albion Prelude. ![]() On the other hand, XRM is probably the best version to dive in to feel like a fighter jockey. etc.) and I found that LU represent the best empire building/management variant, allowing you to effortlessly command enormous fleets and thousands of stations. I've recently finished 3 separate starts on 3 separate modded versions: XRM, LU and Vanilla modded to the nose (X-tra, Mars, all of Lucike's stuff, FDNL etc. The skeleton of this logfile entry is provided by a logfile template. Clicking ' New Log Entry ' will make the logfile on display editable, and insert a new log file entry for you to fill in. If that is the kind of thing you are into, XRM is far superior. To update the logfile of the active campaign, click Open the Pilots log file editor. On the other hand, Litcube's ships are ugly as sin (especially the turret models). file type Game mod file size 901. However, XRM is friggin gorgeous and most of the ship models are well integrated. The file Litcube's Universe v.1.7.2 is a modification for X3: Albion Prelude, a (n) simulation game. A quick run-down about the plot and whats required. Please note this guide contains major spoilers 1. The end result isn't even that satisfying, even with the changes to ship stats it doesn't eliminate the rocket tag feel of vanilla AP combat. On the next few pages you will find the walk-through to the Albion Prelude plot. No race has a specialty any more, no weapon is significantly different from the other. ![]() XRM is a fun rump, but its 'balancing' is questionable at best, many ships feels like they are identical and the cross-spectrum nerfs to many ships made the game feel very bland and boring. For me for a game, or a playthrough in X3(LU) to be 'fun', or enjoyable, or at least worth staring at the screen for, I have to either discover something I 'want to do' in the game or be in need of just hanging out in space for the rest of the day. These changes also allow you to make the game much more strategic because it unshackles you from the crippling UI and AI issues. There are so many quality of life changes in Litcubes that it makes the unmodded game nearly unplayable. In my opinion: Litcubes> modded AP > XRM > unmodded AP ![]()
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